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254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

249: GameDev: Floating Point: Zero, Infinity, NaN.

https://www.takeupcode.com/podcast-player/1334/249-gamedev-floating-point-zero-infinity-nan.mp3Download file | Play in new window | Duration: 6:20 | Recorded on November 25, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThere’s some special...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

https://www.takeupcode.com/podcast-player/1324/247-gamedev-1-1-plus-2-2-is-not-3-3-what.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherBe careful with floating point...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

240: Video Game Update: Introducing The TUCUT Library.

https://www.takeupcode.com/podcast-player/1245/240-video-game-update-introducing-the-tucut-library.mp3Download file | Play in new window | Duration: 9:21 | Recorded on August 6, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou can join an actual...
218: C++ Used To Program Video Games.

218: C++ Used To Program Video Games.

https://www.takeupcode.com/podcast-player/679/218-c-used-program-video-games.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 15, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhy is C++ such a good choice for writing...
218: C++ Used To Program Video Games.

217: How To Start Building a Video Game. Part 7.

https://www.takeupcode.com/podcast-player/678/217-start-building-video-game-part-7.mp3Download file | Play in new window | Duration: 7:33 | Recorded on January 7, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWork on the toughest problems first....
218: C++ Used To Program Video Games.

216: How To Start Building a Video Game. Part 6.

https://www.takeupcode.com/podcast-player/677/216-start-building-video-game-part-6.mp3Download file | Play in new window | Duration: 10:46 | Recorded on December 31, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow is a video game different than...
218: C++ Used To Program Video Games.

215: How To Start Building a Video Game. Part 5.

https://www.takeupcode.com/podcast-player/676/215-start-building-video-game-part-5.mp3Download file | Play in new window | Duration: 6:33 | Recorded on December 25, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWe all want to think big. But to...
218: C++ Used To Program Video Games.

214: How To Start Building a Video Game. Part 4.

https://www.takeupcode.com/podcast-player/675/214-start-building-video-game-part-4.mp3Download file | Play in new window | Duration: 8:26 | Recorded on December 18, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou can take advantage of libraries...
218: C++ Used To Program Video Games.

213: How To Start Building a Video Game. Part 3.

https://www.takeupcode.com/podcast-player/674/213-start-building-video-game-part-3.mp3Download file | Play in new window | Duration: 9:31 | Recorded on December 11, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat role will data play in your...
218: C++ Used To Program Video Games.

212: How To Start Building a Video Game. Part 2.

https://www.takeupcode.com/podcast-player/673/212-start-building-video-game-part-2.mp3Download file | Play in new window | Duration: 10:21 | Recorded on December 4, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow do you make your idea more...
218: C++ Used To Program Video Games.

211: How To Start Building a Video Game. Part 1.

https://www.takeupcode.com/podcast-player/672/211-start-building-video-game-part-1.mp3Download file | Play in new window | Duration: 11:36 | Recorded on November 27, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou have a vague idea for a new...
218: C++ Used To Program Video Games.

210: Shiny Projects And Distractions.

https://www.takeupcode.com/podcast-player/671/210-shiny-projects-distractions.mp3Download file | Play in new window | Duration: 10:12 | Recorded on November 20, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhen is it okay to switch to a...
218: C++ Used To Program Video Games.

204: This Is Terrible, You Gotta Start Anyway.

https://www.takeupcode.com/podcast-player/658/204-terrible-gotta-start-anyway.mp3Download file | Play in new window | Duration: 10:15 | Recorded on October 9, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHave you ever created something and then...
218: C++ Used To Program Video Games.

151: The More You Learn.

https://www.takeupcode.com/podcast-player/580/151-the-more-you-learn.mp3Download file | Play in new window | Duration: 7:42 | Recorded on October 3, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherAs you learn more about something, a strange thing...
218: C++ Used To Program Video Games.

149: Step By Step Perfection.

https://www.takeupcode.com/podcast-player/578/149-step-step-perfection.mp3Download file | Play in new window | Duration: 10:10 | Recorded on September 19, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherKnowing where to spend your time and focus...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

17: Object-Oriented Programming. The Next Level.

https://www.takeupcode.com/podcast-player/297/17-object-oriented-programming-the-next-level.mp3Download file | Play in new window | Duration: 6:35 | Recorded on December 9, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherObject-oriented...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

15: Let’s Program A Game! Part 3.

https://www.takeupcode.com/podcast-player/291/15-lets-program-a-game-part-3.mp3Download file | Play in new window | Duration: 7:32 | Recorded on December 7, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherSo far our game doesn’t do much and...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

14: Let’s Program A Game! Part 2.

https://www.takeupcode.com/podcast-player/289/14-lets-program-a-game-part-2.mp3Download file | Play in new window | Duration: 6:01 | Recorded on December 3, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThis episode continues adding to the 5-day...