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254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

249: GameDev: Floating Point: Zero, Infinity, NaN.

http://media.takeupcode.com/podcasts/0249-GameDevFloatingPointZeroInfinityNaN.mp3Download file | Play in new window | Duration: 6:20 | Recorded on November 25, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThere’s some special floating...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

http://media.takeupcode.com/podcasts/0247-GameDev11Plus22IsNot33What.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherBe careful with floating point numbers when...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

240: Video Game Update: Introducing The TUCUT Library.

http://media.takeupcode.com/podcasts/0240-VideoGameUpdateIntroducingTheTUCUTLibrary.mp3Download file | Play in new window | Duration: 9:21 | Recorded on August 5, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou can join an actual game...
233: Schedule Changes To Support Take Up Code.

233: Schedule Changes To Support Take Up Code.

http://media.takeupcode.com/podcasts/0233-ScheduleChangesToSupportTakeUpCode.mp3Download file | Play in new window | Duration: 5:54 | Recorded on April 29, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThe Take Up Code podcast needs your support!...
233: Schedule Changes To Support Take Up Code.

218: C++ Used To Program Video Games.

http://media.takeupcode.com/podcasts/0218-CppUsedToProgramVideoGames.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 14, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhy is C++ such a good choice for writing games?...
233: Schedule Changes To Support Take Up Code.

217: How To Start Building a Video Game. Part 7.

http://media.takeupcode.com/podcasts/0217-HowToStartBuildingaVideoGamePart7.mp3Download file | Play in new window | Duration: 7:33 | Recorded on January 7, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWork on the toughest problems first. And if...
233: Schedule Changes To Support Take Up Code.

216: How To Start Building a Video Game. Part 6.

http://media.takeupcode.com/podcasts/0216-HowToStartBuildingaVideoGamePart6.mp3Download file | Play in new window | Duration: 10:46 | Recorded on December 30, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow is a video game different than any...
233: Schedule Changes To Support Take Up Code.

215: How To Start Building a Video Game. Part 5.

http://media.takeupcode.com/podcasts/0215-HowToStartBuildingaVideoGamePart5.mp3Download file | Play in new window | Duration: 6:33 | Recorded on December 24, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWe all want to think big. But to get...
233: Schedule Changes To Support Take Up Code.

214: How To Start Building a Video Game. Part 4.

http://media.takeupcode.com/podcasts/0214-HowToStartBuildingaVideoGamePart4.mp3Download file | Play in new window | Duration: 8:26 | Recorded on December 17, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou can take advantage of libraries and...
233: Schedule Changes To Support Take Up Code.

213: How To Start Building a Video Game. Part 3.

http://media.takeupcode.com/podcasts/0213-HowToStartBuildingaVideoGamePart3.mp3Download file | Play in new window | Duration: 9:31 | Recorded on December 10, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat role will data play in your game? It...
233: Schedule Changes To Support Take Up Code.

212: How To Start Building a Video Game. Part 2.

http://media.takeupcode.com/podcasts/0212-HowToStartBuildingaVideoGamePart2.mp3Download file | Play in new window | Duration: 10:21 | Recorded on December 3, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow do you make your idea more specific?...
233: Schedule Changes To Support Take Up Code.

211: How To Start Building a Video Game. Part 1.

http://media.takeupcode.com/podcasts/0211-HowToStartBuildingaVideoGamePart1.mp3Download file | Play in new window | Duration: 11:36 | Recorded on November 26, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou have a vague idea for a new video...
233: Schedule Changes To Support Take Up Code.

210: Shiny Projects And Distractions.

http://media.takeupcode.com/podcasts/0210-ShinyProjectsAndDistractions.mp3Download file | Play in new window | Duration: 10:12 | Recorded on November 19, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhen is it okay to switch to a different...
233: Schedule Changes To Support Take Up Code.

204: This Is Terrible, You Gotta Start Anyway.

http://media.takeupcode.com/podcasts/0204-ThisIsTerribleYouGottaStartAnyway.mp3Download file | Play in new window | Duration: 10:15 | Recorded on October 8, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHave you ever created something and then...
233: Schedule Changes To Support Take Up Code.

151: The More You Learn.

http://media.takeupcode.com/podcasts/0151-TheMoreYouLearn.mp3Download file | Play in new window | Duration: 7:42 | Recorded on October 2, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherAs you learn more about something, a strange thing happens. It...
233: Schedule Changes To Support Take Up Code.

149: Step By Step Perfection.

http://media.takeupcode.com/podcasts/0149-StepByStepPerfection.mp3Download file | Play in new window | Duration: 10:10 | Recorded on September 18, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherKnowing where to spend your time and focus will help...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

17: Object-Oriented Programming. The Next Level.

http://media.takeupcode.com/podcasts/0017-ObjectOrientedProgrammingTheNextLevel.mp3Download file | Play in new window | Duration: 6:35 | Recorded on December 6, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherObject-oriented programming, or OOP, is...