We all want to think big. But to get there, we need to think small.
By this time, you’ve taken your vague idea and started filling in the details. And you’ve gone past simple games and are ready to work on your big idea.
In many ways, this is probably the hardest thing of all. What you need to do is figure out the absolute minimum your game can do that will still be fun and interesting.
I’ve talked about this a few times, most recently in a 4 part series called, “Your Guide To Computer Programming.” Listen to episodes 166 through 169 for more information. I’ll go into a little more detail here about a minimum viable product or MVP for short. You might think of sports most valuable player when I say MVP. This has nothing to do with sports but knowing what your software MVP is will definitely increase your chances of creating a star.
Listen to the full episode to learn more about minimum viable products and for an example of what MVP I choose for the text-based adventure game.