Features

Benefits Of Live Classes

Time for answers

Ask questions any time

A well written book or video is great but what do you do when you have a question that the author or instructor did not explain? Or maybe it was explained but your situation is different. You can ask anything you want and the instructor will help you until you are satisfied. (more…)
Marbles on track

Learn at your pace

This goes beyond just being able to choose when and how long to learn how to program because you get the help and guidance for your level of experience and can advance as fast or slow as you want. You might be really good already with one skill while completely new to another. (more…)
Testimonials

What people think of Take Up Code

TakeUpCode classes have provided me with a strong foundation in C++ and C# programming. The instructor has the experience and patience needed to make programming accessible to beginning programmers and is always willing to make the extra effort necessary to ensure a student’s understanding. I would recommend a TakeUpCode class to anyone looking for a more personalised resource on the path to becoming a programmer.

TakeUpCode classes have been extremely beneficial for me in my journey to learn C++. Wahid is more than willing to go the extra mile in making sure you understand each step before moving on, which allows for thorough comprehension of the program you are building. I would recommend TakeUpCode classes to anyone that wants to learn how to code from a patient and very knowledgeable instructor.

Podcast Episodes

218: C++ Used To Program Video Games.

Why is C++ such a good choice for writing games?

217: How To Start Building a Video Game. Part 7.

Work on the toughest problems first. And if you cannot solve them, then find a way around.

216: How To Start Building a Video Game. Part 6.

How is a video game different than any other application?

215: How To Start Building a Video Game. Part 5.

We all want to think big. But to get there, we need to think small.

214: How To Start Building a Video Game. Part 4.

You can take advantage of libraries and frameworks.