126: Data Types: Smart Pointers Part 1.

126: Data Types: Smart Pointers Part 1.

https://www.takeupcode.com/podcast-player/514/126-data-types-smart-pointers-part-1.mp3Download file | Play in new window | Duration: 8:45 | Recorded on June 15, 2016The C++ language guarantees that destructors run at specific times even if an exception is thrown. You...
127: Data Types: Smart Pointers Part 2.

127: Data Types: Smart Pointers Part 2.

https://www.takeupcode.com/podcast-player/517/127-data-types-smart-pointers-part-2.mp3Download file | Play in new window | Duration: 12:49 | Recorded on June 19, 2016The C++ language guarantees that destructors run at specific times even if an exception is thrown. You...
141: Reference Counting. Still In Use!

141: Reference Counting. Still In Use!

https://www.takeupcode.com/podcast-player/543/141-reference-counting-still-use.mp3Download file | Play in new window | Duration: 13:00 | Recorded on July 24, 2016Can this object be thrown away yet? Keeping track of how many places are still using an object is one way...
218: C++ Used To Program Video Games.

218: C++ Used To Program Video Games.

https://www.takeupcode.com/podcast-player/679/218-c-used-program-video-games.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 14, 2018Why is C++ such a good choice for writing games? The C++ language is used for many types of projects...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 21, 2018Resource allocation is initialization or RAII for short may be hard to pronounce but will...
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