3: From Binary To GUIs. Part 1.

3: From Binary To GUIs. Part 1.

https://www.takeupcode.com/podcast-player/264/3-from-binary-to-guis-part-1.mp3Download file | Play in new window | Duration: 9:46 | Recorded on November 14, 2015You’ve probably heard that computers only understand zeros and ones. So how does a computer go from...
130: Data Types: Function Pointers Part 1.

130: Data Types: Function Pointers Part 1.

https://www.takeupcode.com/podcast-player/520/130-data-types-function-pointers-part-1.mp3Download file | Play in new window | Duration: 8:52 | Recorded on June 22, 2016You may not always need to work with this data type but that doesn’t mean you can ignore it....
4: From Binary To GUIs. Part 2.

4: From Binary To GUIs. Part 2.

https://www.takeupcode.com/podcast-player/266/4-from-binary-to-guis-part-2.mp3Download file | Play in new window | Duration: 9:05 | Recorded on November 14, 2015You’ve probably heard that computers only understand zeros and ones. So how does a computer go from...
131: Data Types: Function Pointers Part 2.

131: Data Types: Function Pointers Part 2.

https://www.takeupcode.com/podcast-player/525/131-data-types-function-pointers-part-2.mp3Download file | Play in new window | Duration: 13:48 | Recorded on June 26, 2016You may not always need to work with this data type but that doesn’t mean you can ignore it....
7: Into The Void.

7: Into The Void.

https://www.takeupcode.com/podcast-player/271/7-into-the-void.mp3Download file | Play in new window | Duration: 14:21 | Recorded on November 21, 2015Understanding types is super critical to being able to program. Without this knowledge it would be like trying to go...
8: Pointers! Computers Use Them Too.

8: Pointers! Computers Use Them Too.

https://www.takeupcode.com/podcast-player/272/8-pointers-computers-use-them-too.mp3Download file | Play in new window | Duration: 6:50 | Recorded on November 21, 2015If there’s one thing that scares people more than void, it’s got to be pointers. And...
9: Pointer Arithmetic. This Is Easy!

9: Pointer Arithmetic. This Is Easy!

https://www.takeupcode.com/podcast-player/274/9-pointer-arithmetic-this-is-easy.mp3Download file | Play in new window | Duration: 8:06 | Recorded on November 21, 2015Now that you know how a pointer can be used to separate groups of items, I’m going to explain...
10: Double Pointers! The Pattern Continues.

10: Double Pointers! The Pattern Continues.

https://www.takeupcode.com/podcast-player/275/10-double-pointers-the-pattern-continues.mp3Download file | Play in new window | Duration: 9:57 | Recorded on November 21, 2015A double pointer is nothing more than a pointer to another pointer. It’s possible to...
19: C++ Destructors. Simply Reliable.

19: C++ Destructors. Simply Reliable.

https://www.takeupcode.com/podcast-player/309/19-c-destructors-simply-reliable.mp3Download file | Play in new window | Duration: 8:16 | Recorded on December 13, 2015One of the biggest differences between C++ and C# is in how object lifetimes are managed. I was going...
21: C++ Creating And Deleting Instances.

21: C++ Creating And Deleting Instances.

https://www.takeupcode.com/podcast-player/312/21-c-creating-and-deleting-instances.mp3Download file | Play in new window | Duration: 11:49 | Recorded on December 15, 2015You’re ready now to apply what you’ve learned about class definitions, pointers, and...
170: Parity: Simple And Fast Error Detection.

170: Parity: Simple And Fast Error Detection.

https://www.takeupcode.com/podcast-player/601/170-parity-simple-fast-error-detection.mp3Download file | Play in new window | Duration: 9:00 | Recorded on February 12, 2017If you receive some information, how do you know if it’s intact or has been changed? Let me...
182: Digital Electronics: Microprocessor Speed And Clocks.

182: Digital Electronics: Microprocessor Speed And Clocks.

https://www.takeupcode.com/podcast-player/613/182-digital-electronics-microprocessor-speed-clocks.mp3Download file | Play in new window | Duration: 7:33 | Recorded on May 7, 2017What are microprocessors and how have they changed? The first thing to understand is that...
183: Digital Electronics: Microcontrollers Ready To Use.

183: Digital Electronics: Microcontrollers Ready To Use.

https://www.takeupcode.com/podcast-player/614/183-digital-electronics-microcontrollers-ready-use.mp3Download file | Play in new window | Duration: 7:37 | Recorded on May 14, 2017Unlike microprocessors, microcontrollers can be used all by themselves. If you’re...
55: C++ Exceptions. Cannot Be Ignored.

55: C++ Exceptions. Cannot Be Ignored.

https://www.takeupcode.com/podcast-player/399/55-c-exceptions-cannot-be-ignored.mp3Download file | Play in new window | Duration: 14:22 | Recorded on February 14, 2016Errors will happen. The question is how will you deal with them? The QA Friday from 2015 Dec-11...
69: Design Patterns: Flyweight.

69: Design Patterns: Flyweight.

https://www.takeupcode.com/podcast-player/422/69-design-patterns-flyweight.mp3Download file | Play in new window | Duration: 11:24 | Recorded on March 8, 2016The flyweight structural pattern allows you to represent more items in your application as class instances...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 21, 2018Resource allocation is initialization or RAII for short may be hard to pronounce but will...
222: Filesystem: Why Should You Learn To Use It?

222: Filesystem: Why Should You Learn To Use It?

https://www.takeupcode.com/podcast-player/685/222-filesystem-learn-use.mp3Download file | Play in new window | Duration: 10:47 | Recorded on February 11, 2018Understanding how to use the filesystem will allow you to add common and expected features to your apps....
230: Filesystem: What Can They Do? Part 4.

230: Filesystem: What Can They Do? Part 4.

https://www.takeupcode.com/podcast-player/695/230-filesystem-can-part-4.mp3Download file | Play in new window | Duration: 14:54 | Recorded on April 8, 2018There is a special type of filesystem used to swap memory. This is not something you’ll need to use...
99: Multithreading. Cache Lines.

99: Multithreading. Cache Lines.

https://www.takeupcode.com/podcast-player/470/99-multithreading-cache-lines.mp3Download file | Play in new window | Duration: 9:52 | Recorded on May 1, 2016If you’re not careful, you can cause a processor to come to an immediate and full stop while it waits for...
QA Friday 2016-May-06

QA Friday 2016-May-06

https://www.takeupcode.com/podcast-player/474/qa-friday-2016-may-06.mp3Download file | Play in new window | Duration: 9:05 | Recorded on May 5, 2016Do it in place. What does that mean? This is a common expression for programmers and I’ll explain what it means...
104: Multithreading. Singleton Mistakes.

104: Multithreading. Singleton Mistakes.

https://www.takeupcode.com/podcast-player/476/104-multithreading-singleton-mistakes.mp3Download file | Play in new window | Duration: 11:45 | Recorded on May 9, 2016There’s a big problem with Singletons especially in the C++ language. It’s not obvious how...
QA Friday 2016-Jun-10

QA Friday 2016-Jun-10

https://www.takeupcode.com/podcast-player/509/qa-friday-2016-jun-10.mp3Download file | Play in new window | Duration: 7:21 | Recorded on June 9, 2016When should I use a reference and when should I use a pointer? Both references and pointers allow you to create a...
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