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QA Friday 2016-Aug-12

QA Friday 2016-Aug-12

https://www.takeupcode.com/podcast-player/551/qa-friday-2016-aug-12.mp3Download file | Play in new window | Duration: 7:38 | Recorded on August 11, 2016When should I create a new class? There’s no single answer I can give you for this because every situation is...
QA Friday 2016-Aug-12

62: Design Patterns: Builder.

https://www.takeupcode.com/podcast-player/409/62-design-patterns-builder.mp3Download file | Play in new window | Duration: 8:44 | Recorded on February 24, 2016The builder creational pattern allows you to hide all the details needed to create a complicated object...
QA Friday 2016-Aug-12

78: Design Patterns: State.

https://www.takeupcode.com/podcast-player/435/78-design-patterns-state.mp3Download file | Play in new window | Duration: 8:21 | Recorded on March 23, 2016What is the state design pattern? The state behavioral pattern allows you to simplify your code when you have...
239: What 20 Percent Of Topics Should You Focus On?

239: What 20 Percent Of Topics Should You Focus On?

https://www.takeupcode.com/podcast-player/1241/239-what-20-percent-of-topics-should-you-focus-on.mp3Download file | Play in new window | Duration: 6:02 | Recorded on July 22, 2018There’s a lot you can learn about programming. But do you need to know it all?...
QA Friday 2016-Aug-12

63: Design Patterns: Abstract Factory.

https://www.takeupcode.com/podcast-player/412/63-design-patterns-abstract-factory.mp3Download file | Play in new window | Duration: 12:40 | Recorded on February 28, 2016The abstract factory creational pattern allows you to organize different sets of classes that work...
QA Friday 2016-Aug-12

79: Design Patterns: Strategy.

https://www.takeupcode.com/podcast-player/438/79-design-patterns-strategy.mp3Download file | Play in new window | Duration: 10:02 | Recorded on March 27, 2016What is the strategy design pattern? The strategy behavioral pattern allows you to define multiple ways to...
239: What 20 Percent Of Topics Should You Focus On?

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
QA Friday 2016-Aug-12

64: Design Patterns: Adapter.

https://www.takeupcode.com/podcast-player/413/64-design-patterns-adapter.mp3Download file | Play in new window | Duration: 9:22 | Recorded on February 29, 2016The adapter structural pattern allows you to change the interface of an object. This lets you reuse code that...
QA Friday 2016-Aug-12

80: Design Patterns: Template Method.

https://www.takeupcode.com/podcast-player/439/80-design-patterns-template-method.mp3Download file | Play in new window | Duration: 11:46 | Recorded on March 28, 2016What is the template design pattern? The template behavioral pattern allows derived classes to change...
QA Friday 2016-Aug-12

65: Design Patterns: Bridge.

https://www.takeupcode.com/podcast-player/415/65-design-patterns-bridge.mp3Download file | Play in new window | Duration: 8:23 | Recorded on March 1, 2016The bridge structural pattern allows you to separate an interface from its implementation. Maybe you want to start...
QA Friday 2016-Aug-12

81: Design Patterns: Visitor.

https://www.takeupcode.com/podcast-player/440/81-design-patterns-visitor.mp3Download file | Play in new window | Duration: 12:06 | Recorded on March 29, 2016What is the visitor design pattern? The visitor behavioral pattern allows you to perform actions on a...
QA Friday 2016-Aug-12

66: Design Patterns: Composite.

https://www.takeupcode.com/podcast-player/417/66-design-patterns-composite.mp3Download file | Play in new window | Duration: 8:09 | Recorded on March 2, 2016The composite structural pattern allows you to build elaborate objects from smaller objects and not worry about...
QA Friday 2016-Aug-12

82: Design Patterns: Double Buffer.

https://www.takeupcode.com/podcast-player/441/82-design-patterns-double-buffer.mp3Download file | Play in new window | Duration: 11:05 | Recorded on March 30, 2016What is the double buffer design pattern? The double buffer behavioral pattern allows multiple changes to...
QA Friday 2016-Aug-12

67: Design Patterns: Decorator.

https://www.takeupcode.com/podcast-player/419/67-design-patterns-decorator.mp3Download file | Play in new window | Duration: 10:12 | Recorded on March 6, 2016The decorator structural pattern allows you to add new behavior to object instances dynamically. That means an...
QA Friday 2016-Aug-12

QA Friday 2016-Apr-01

https://www.takeupcode.com/podcast-player/442/qa-friday-2016-apr-01.mp3Download file | Play in new window | Duration: 11:09 | Recorded on March 31, 2016How do you make a design easy to understand? A lot of people probably think that in order for something to be easily...
QA Friday 2016-Aug-12

68: Design Patterns: Facade.

https://www.takeupcode.com/podcast-player/421/68-design-patterns-facade.mp3Download file | Play in new window | Duration: 8:28 | Recorded on March 7, 2016The facade structural pattern provides a simplified way for you to interact with a more complicated set of...
QA Friday 2016-Aug-12

83: Design Patterns: Game Loop.

https://www.takeupcode.com/podcast-player/445/83-design-patterns-game-loop.mp3Download file | Play in new window | Duration: 15:46 | Recorded on April 3, 2016What is the game loop design pattern? The game loop behavioral pattern is essential in games and simulations...