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90: Design Patterns: Object Pool.

90: Design Patterns: Object Pool.

https://www.takeupcode.com/podcast-player/454/90-design-patterns-object-pool.mp3Download file | Play in new window | Duration: 11:34 | Recorded on April 13, 2016What is the object pool design pattern? The object pool behavioral pattern allows you to reuse objects...
90: Design Patterns: Object Pool.

60: Design Patterns: Singleton.

https://www.takeupcode.com/podcast-player/407/60-design-patterns-singleton.mp3Download file | Play in new window | Duration: 9:57 | Recorded on February 22, 2016The singleton creational pattern is simple and often used. It’s actually used a bit too often so this...
90: Design Patterns: Object Pool.

76: Design Patterns: Memento.

https://www.takeupcode.com/podcast-player/433/76-design-patterns-memento.mp3Download file | Play in new window | Duration: 8:20 | Recorded on March 21, 2016What is the memento design pattern? The memento behavioral pattern allows you to save and later restore the...
90: Design Patterns: Object Pool.

143: Where And How To Use Whitespace.

https://www.takeupcode.com/podcast-player/550/143-use-whitespace.mp3Download file | Play in new window | Duration: 9:38 | Recorded on August 7, 2016Making code more readable sometimes means knowing where to put nothing. Programming has strict rules about the meaning...
90: Design Patterns: Object Pool.

61: Design Patterns: Prototype.

https://www.takeupcode.com/podcast-player/408/61-design-patterns-prototype.mp3Download file | Play in new window | Duration: 11:00 | Recorded on February 23, 2016The prototype creational pattern is great for creating objects that you may not know about ahead of time....
90: Design Patterns: Object Pool.

77: Design Patterns: Observer.

https://www.takeupcode.com/podcast-player/434/77-design-patterns-observer.mp3Download file | Play in new window | Duration: 11:55 | Recorded on March 22, 2016What is the observer design pattern? The observer behavioral pattern allows you to be notified of any changes...
90: Design Patterns: Object Pool.

QA Friday 2016-Aug-12

https://www.takeupcode.com/podcast-player/551/qa-friday-2016-aug-12.mp3Download file | Play in new window | Duration: 7:38 | Recorded on August 11, 2016When should I create a new class? There’s no single answer I can give you for this because every situation is...
90: Design Patterns: Object Pool.

62: Design Patterns: Builder.

https://www.takeupcode.com/podcast-player/409/62-design-patterns-builder.mp3Download file | Play in new window | Duration: 8:44 | Recorded on February 24, 2016The builder creational pattern allows you to hide all the details needed to create a complicated object...
90: Design Patterns: Object Pool.

78: Design Patterns: State.

https://www.takeupcode.com/podcast-player/435/78-design-patterns-state.mp3Download file | Play in new window | Duration: 8:21 | Recorded on March 23, 2016What is the state design pattern? The state behavioral pattern allows you to simplify your code when you have...
239: What 20 Percent Of Topics Should You Focus On?

239: What 20 Percent Of Topics Should You Focus On?

https://www.takeupcode.com/podcast-player/1241/239-what-20-percent-of-topics-should-you-focus-on.mp3Download file | Play in new window | Duration: 6:02 | Recorded on July 22, 2018There’s a lot you can learn about programming. But do you need to know it all?...
90: Design Patterns: Object Pool.

63: Design Patterns: Abstract Factory.

https://www.takeupcode.com/podcast-player/412/63-design-patterns-abstract-factory.mp3Download file | Play in new window | Duration: 12:40 | Recorded on February 28, 2016The abstract factory creational pattern allows you to organize different sets of classes that work...
90: Design Patterns: Object Pool.

79: Design Patterns: Strategy.

https://www.takeupcode.com/podcast-player/438/79-design-patterns-strategy.mp3Download file | Play in new window | Duration: 10:02 | Recorded on March 27, 2016What is the strategy design pattern? The strategy behavioral pattern allows you to define multiple ways to...
239: What 20 Percent Of Topics Should You Focus On?

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
90: Design Patterns: Object Pool.

64: Design Patterns: Adapter.

https://www.takeupcode.com/podcast-player/413/64-design-patterns-adapter.mp3Download file | Play in new window | Duration: 9:22 | Recorded on February 29, 2016The adapter structural pattern allows you to change the interface of an object. This lets you reuse code that...
90: Design Patterns: Object Pool.

80: Design Patterns: Template Method.

https://www.takeupcode.com/podcast-player/439/80-design-patterns-template-method.mp3Download file | Play in new window | Duration: 11:46 | Recorded on March 28, 2016What is the template design pattern? The template behavioral pattern allows derived classes to change...
90: Design Patterns: Object Pool.

65: Design Patterns: Bridge.

https://www.takeupcode.com/podcast-player/415/65-design-patterns-bridge.mp3Download file | Play in new window | Duration: 8:23 | Recorded on March 1, 2016The bridge structural pattern allows you to separate an interface from its implementation. Maybe you want to start...
90: Design Patterns: Object Pool.

81: Design Patterns: Visitor.

https://www.takeupcode.com/podcast-player/440/81-design-patterns-visitor.mp3Download file | Play in new window | Duration: 12:06 | Recorded on March 29, 2016What is the visitor design pattern? The visitor behavioral pattern allows you to perform actions on a...