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219: C++ RAII Sounds Complicated But Simplifies Your Code.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 22, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherResource allocation is...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

218: C++ Used To Program Video Games.

https://www.takeupcode.com/podcast-player/679/218-c-used-program-video-games.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 15, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhy is C++ such a good choice for writing...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

171: Checksums Offer Better Error Detection.

https://www.takeupcode.com/podcast-player/602/171-checksums-offer-better-error-detection.mp3Download file | Play in new window | Duration: 12:11 | Recorded on February 20, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherIf you receive some...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

144: Data Types: C++ nullptr Is Not Zero.

https://www.takeupcode.com/podcast-player/555/144-data-types-cpp-nullptr-not-zero.mp3Download file | Play in new window | Duration: 8:05 | Recorded on August 15, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | Stitchernullptr represents a null pointer and...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

141: Reference Counting. Still In Use!

https://www.takeupcode.com/podcast-player/543/141-reference-counting-still-use.mp3Download file | Play in new window | Duration: 13:00 | Recorded on July 25, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherCan this object be thrown away yet?...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

QA Friday 2016-Jul-22

https://www.takeupcode.com/podcast-player/542/qa-friday-2016-jul-22.mp3Download file | Play in new window | Duration: 9:47 | Recorded on July 22, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat’s your biggest weakness? Things around us change...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

140: Name Mangling and Overloaded Methods.

https://www.takeupcode.com/podcast-player/540/140-name-mangling-overloaded-methods.mp3Download file | Play in new window | Duration: 9:28 | Recorded on July 18, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou normally don’t have to worry...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

139: Data Types: C++ Decltype. Declared Types.

https://www.takeupcode.com/podcast-player/537/139-data-types-cpp-decltype-declared-types.mp3Download file | Play in new window | Duration: 9:06 | Recorded on July 11, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherSometimes you need to declare a...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

137: Data Types: Auto or Var. The Compiler Chooses.

https://www.takeupcode.com/podcast-player/532/137-data-types-auto-var-compiler-chooses.mp3Download file | Play in new window | Duration: 9:02 | Recorded on July 6, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherAuto and var types do have a type....
219: C++ RAII Sounds Complicated But Simplifies Your Code.

134: Data Types: C++ Function Binders.

https://www.takeupcode.com/podcast-player/528/134-data-types-cpp-function-binders.mp3Download file | Play in new window | Duration: 8:23 | Recorded on June 30, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherBinders make up part of functional...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

132: Data Types: Lambdas.

https://www.takeupcode.com/podcast-player/526/132-data-types-lambdas.mp3Download file | Play in new window | Duration: 11:39 | Recorded on June 28, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherLambdas are a recent addition to C++ and are also...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

34: C# Casting. Only Frogs Can Be Frogs.

https://www.takeupcode.com/podcast-player/351/34-c-casting-only-frogs-can-be-frogs.mp3Download file | Play in new window | Duration: 6:42 | Recorded on January 7, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherC# also supports both implicit and...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

33: C++ Casting. Turn Your Object Into A Frog.

https://www.takeupcode.com/podcast-player/350/33-c-casting-turn-your-object-into-a-frog.mp3Download file | Play in new window | Duration: 12:04 | Recorded on January 6, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherCan you change an int into a...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

26: Inheritance. When To Use Private.

https://www.takeupcode.com/podcast-player/333/26-inheritance-when-to-use-private.mp3Download file | Play in new window | Duration: 7:48 | Recorded on December 24, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThis is an advanced C++ topic so...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

22: C# Creating And Disposing Instances.

https://www.takeupcode.com/podcast-player/314/22-csharp-creating-and-disposing-instances.mp3Download file | Play in new window | Duration: 11:15 | Recorded on December 17, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherCreating instances in C# is...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

21: C++ Creating And Deleting Instances.

https://www.takeupcode.com/podcast-player/312/21-c-creating-and-deleting-instances.mp3Download file | Play in new window | Duration: 11:49 | Recorded on December 16, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou’re ready now to apply...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

20: C# Destructors and IDisposable.

https://www.takeupcode.com/podcast-player/310/20-csharp-destructors-and-idisposable.mp3Download file | Play in new window | Duration: 7:25 | Recorded on December 15, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherC# calls them finalizers and...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

19: C++ Destructors. Simply Reliable.

https://www.takeupcode.com/podcast-player/309/19-c-destructors-simply-reliable.mp3Download file | Play in new window | Duration: 8:16 | Recorded on December 14, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherOne of the biggest differences between...
241: How To Use Raw Pointers Properly And Still Avoid Crashes.

15: Let’s Program A Game! Part 3.

https://www.takeupcode.com/podcast-player/291/15-lets-program-a-game-part-3.mp3Download file | Play in new window | Duration: 7:32 | Recorded on December 7, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherSo far our game doesn’t do much and...