Select Page
19: C++ Destructors. Simply Reliable.

19: C++ Destructors. Simply Reliable.

https://www.takeupcode.com/podcast-player/309/19-c-destructors-simply-reliable.mp3Download file | Play in new window | Duration: 8:16 | Recorded on December 13, 2015One of the biggest differences between C++ and C# is in how object lifetimes are managed. I was going...
218: C++ Used To Program Video Games.

218: C++ Used To Program Video Games.

https://www.takeupcode.com/podcast-player/679/218-c-used-program-video-games.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 14, 2018Why is C++ such a good choice for writing games? The C++ language is used for many types of projects...
19: C++ Destructors. Simply Reliable.

20: C# Destructors and IDisposable.

https://www.takeupcode.com/podcast-player/310/20-csharp-destructors-and-idisposable.mp3Download file | Play in new window | Duration: 7:25 | Recorded on December 13, 2015C# calls them finalizers and that’s strangely appropriate because all you really know about...
218: C++ Used To Program Video Games.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 21, 2018Resource allocation is initialization or RAII for short may be hard to pronounce but will...
19: C++ Destructors. Simply Reliable.

21: C++ Creating And Deleting Instances.

https://www.takeupcode.com/podcast-player/312/21-c-creating-and-deleting-instances.mp3Download file | Play in new window | Duration: 11:49 | Recorded on December 15, 2015You’re ready now to apply what you’ve learned about class definitions, pointers, and...
19: C++ Destructors. Simply Reliable.

22: C# Creating And Disposing Instances.

https://www.takeupcode.com/podcast-player/314/22-csharp-creating-and-disposing-instances.mp3Download file | Play in new window | Duration: 11:15 | Recorded on December 16, 2015Creating instances in C# is a bit different because there’s a difference between value...
19: C++ Destructors. Simply Reliable.

26: Inheritance. When To Use Private.

https://www.takeupcode.com/podcast-player/333/26-inheritance-when-to-use-private.mp3Download file | Play in new window | Duration: 7:48 | Recorded on December 23, 2015This is an advanced C++ topic so don’t get worried if it’s difficult right now....
19: C++ Destructors. Simply Reliable.

33: C++ Casting. Turn Your Object Into A Frog.

https://www.takeupcode.com/podcast-player/350/33-c-casting-turn-your-object-into-a-frog.mp3Download file | Play in new window | Duration: 12:04 | Recorded on January 5, 2016Can you change an int into a float? And because an int occupies multiple bytes in memory, can...
19: C++ Destructors. Simply Reliable.

34: C# Casting. Only Frogs Can Be Frogs.

https://www.takeupcode.com/podcast-player/351/34-c-casting-only-frogs-can-be-frogs.mp3Download file | Play in new window | Duration: 6:42 | Recorded on January 5, 2016C# also supports both implicit and explicit casts and gives you some different choices when you need...
218: C++ Used To Program Video Games.

132: Data Types: Lambdas.

https://www.takeupcode.com/podcast-player/526/132-data-types-lambdas.mp3Download file | Play in new window | Duration: 11:39 | Recorded on June 27, 2016Lambdas are a recent addition to C++ and are also included in other languages. Think of them like unnamed methods...
218: C++ Used To Program Video Games.

134: Data Types: C++ Function Binders.

https://www.takeupcode.com/podcast-player/528/134-data-types-cpp-function-binders.mp3Download file | Play in new window | Duration: 8:23 | Recorded on June 29, 2016Binders make up part of functional composition that allows you to adapt functions and combine them into...
218: C++ Used To Program Video Games.

137: Data Types: Auto or Var. The Compiler Chooses.

https://www.takeupcode.com/podcast-player/532/137-data-types-auto-var-compiler-chooses.mp3Download file | Play in new window | Duration: 9:02 | Recorded on July 5, 2016Auto and var types do have a type. The compiler will figure out what that is. You might think this...
19: C++ Destructors. Simply Reliable.

5: Interpreted Or Compiled?

https://www.takeupcode.com/podcast-player/267/5-interpreted-or-compiled.mp3Download file | Play in new window | Duration: 9:14 | Recorded on November 14, 2015Learning how to program effectively will eventually require that you learn more than just one language. You...
218: C++ Used To Program Video Games.

139: Data Types: C++ Decltype. Declared Types.

https://www.takeupcode.com/podcast-player/537/139-data-types-cpp-decltype-declared-types.mp3Download file | Play in new window | Duration: 9:06 | Recorded on July 10, 2016Sometimes you need to declare a type to be the same as something else. You can use decltype just...
19: C++ Destructors. Simply Reliable.

6: Just In Time.

https://www.takeupcode.com/podcast-player/268/6-just-in-time.mp3Download file | Play in new window | Duration: 10:32 | Recorded on November 14, 2015Many languages are adopting a model of just-in-time compiling. Do you know how this affects you? This episode will...
218: C++ Used To Program Video Games.

140: Name Mangling and Overloaded Methods.

https://www.takeupcode.com/podcast-player/540/140-name-mangling-overloaded-methods.mp3Download file | Play in new window | Duration: 9:28 | Recorded on July 17, 2016You normally don’t have to worry about name mangling. But you should know what it is. This sounds...
19: C++ Destructors. Simply Reliable.

12: References Are More Than Just Pointers.

https://www.takeupcode.com/podcast-player/285/12-references-are-more-than-just-pointers.mp3Download file | Play in new window | Duration: 7:17 | Recorded on November 30, 2015This episode explains where your variables live when you declare a variable in a method. You...
218: C++ Used To Program Video Games.

QA Friday 2016-Jul-22

https://www.takeupcode.com/podcast-player/542/qa-friday-2016-jul-22.mp3Download file | Play in new window | Duration: 9:47 | Recorded on July 21, 2016What’s your biggest weakness? Things around us change and we each grow and change too. Skills are things we can learn...
19: C++ Destructors. Simply Reliable.

13: Let’s Program A Game! Part 1.

https://www.takeupcode.com/podcast-player/288/13-lets-program-a-game-part-1.mp3Download file | Play in new window | Duration: 8:59 | Recorded on December 1, 2015Follow along as I explain how to program a word guessing game in C++. This episode builds on a free 5-day...