5: Interpreted Or Compiled?

5: Interpreted Or Compiled?

https://www.takeupcode.com/podcast-player/267/5-interpreted-or-compiled.mp3Download file | Play in new window | Duration: 9:14 | Recorded on November 14, 2015Learning how to program effectively will eventually require that you learn more than just one language. You...
6: Just In Time.

6: Just In Time.

https://www.takeupcode.com/podcast-player/268/6-just-in-time.mp3Download file | Play in new window | Duration: 10:32 | Recorded on November 14, 2015Many languages are adopting a model of just-in-time compiling. Do you know how this affects you? This episode will...
140: Name Mangling and Overloaded Methods.

140: Name Mangling and Overloaded Methods.

https://www.takeupcode.com/podcast-player/540/140-name-mangling-overloaded-methods.mp3Download file | Play in new window | Duration: 9:28 | Recorded on July 17, 2016You normally don’t have to worry about name mangling. But you should know what it is. This sounds...
12: References Are More Than Just Pointers.

12: References Are More Than Just Pointers.

https://www.takeupcode.com/podcast-player/285/12-references-are-more-than-just-pointers.mp3Download file | Play in new window | Duration: 7:17 | Recorded on November 30, 2015This episode explains where your variables live when you declare a variable in a method. You...
13: Let’s Program A Game! Part 1.

13: Let’s Program A Game! Part 1.

https://www.takeupcode.com/podcast-player/288/13-lets-program-a-game-part-1.mp3Download file | Play in new window | Duration: 8:59 | Recorded on December 1, 2015Follow along as I explain how to program a word guessing game in C++. This episode builds on a free 5-day...
14: Let’s Program A Game! Part 2.

14: Let’s Program A Game! Part 2.

https://www.takeupcode.com/podcast-player/289/14-lets-program-a-game-part-2.mp3Download file | Play in new window | Duration: 6:01 | Recorded on December 2, 2015This episode continues adding to the 5-day email course that shows you how to build a game. The emails...
15: Let’s Program A Game! Part 3.

15: Let’s Program A Game! Part 3.

https://www.takeupcode.com/podcast-player/291/15-lets-program-a-game-part-3.mp3Download file | Play in new window | Duration: 7:32 | Recorded on December 6, 2015So far our game doesn’t do much and we’re going to fix that. The most important thing for you...
19: C++ Destructors. Simply Reliable.

19: C++ Destructors. Simply Reliable.

https://www.takeupcode.com/podcast-player/309/19-c-destructors-simply-reliable.mp3Download file | Play in new window | Duration: 8:16 | Recorded on December 13, 2015One of the biggest differences between C++ and C# is in how object lifetimes are managed. I was going...
20: C# Destructors and IDisposable.

20: C# Destructors and IDisposable.

https://www.takeupcode.com/podcast-player/310/20-csharp-destructors-and-idisposable.mp3Download file | Play in new window | Duration: 7:25 | Recorded on December 13, 2015C# calls them finalizers and that’s strangely appropriate because all you really know about...
21: C++ Creating And Deleting Instances.

21: C++ Creating And Deleting Instances.

https://www.takeupcode.com/podcast-player/312/21-c-creating-and-deleting-instances.mp3Download file | Play in new window | Duration: 11:49 | Recorded on December 15, 2015You’re ready now to apply what you’ve learned about class definitions, pointers, and...
22: C# Creating And Disposing Instances.

22: C# Creating And Disposing Instances.

https://www.takeupcode.com/podcast-player/314/22-csharp-creating-and-disposing-instances.mp3Download file | Play in new window | Duration: 11:15 | Recorded on December 16, 2015Creating instances in C# is a bit different because there’s a difference between value...
26: Inheritance. When To Use Private.

26: Inheritance. When To Use Private.

https://www.takeupcode.com/podcast-player/333/26-inheritance-when-to-use-private.mp3Download file | Play in new window | Duration: 7:48 | Recorded on December 23, 2015This is an advanced C++ topic so don’t get worried if it’s difficult right now....
171: Checksums Offer Better Error Detection.

171: Checksums Offer Better Error Detection.

https://www.takeupcode.com/podcast-player/602/171-checksums-offer-better-error-detection.mp3Download file | Play in new window | Duration: 12:11 | Recorded on February 19, 2017If you receive some information, how do you know if it’s intact or has been changed?...
33: C++ Casting. Turn Your Object Into A Frog.

33: C++ Casting. Turn Your Object Into A Frog.

https://www.takeupcode.com/podcast-player/350/33-c-casting-turn-your-object-into-a-frog.mp3Download file | Play in new window | Duration: 12:04 | Recorded on January 5, 2016Can you change an int into a float? And because an int occupies multiple bytes in memory, can...
34: C# Casting. Only Frogs Can Be Frogs.

34: C# Casting. Only Frogs Can Be Frogs.

https://www.takeupcode.com/podcast-player/351/34-c-casting-only-frogs-can-be-frogs.mp3Download file | Play in new window | Duration: 6:42 | Recorded on January 5, 2016C# also supports both implicit and explicit casts and gives you some different choices when you need...
218: C++ Used To Program Video Games.

218: C++ Used To Program Video Games.

https://www.takeupcode.com/podcast-player/679/218-c-used-program-video-games.mp3Download file | Play in new window | Duration: 8:40 | Recorded on January 14, 2018Why is C++ such a good choice for writing games? The C++ language is used for many types of projects...
219: C++ RAII Sounds Complicated But Simplifies Your Code.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 21, 2018Resource allocation is initialization or RAII for short may be hard to pronounce but will...
Create a fun racing game from the beginning.

Create a fun racing game from the beginning.

Register Now For Next Available Class Racing Game Demo Video Build This Video Game In One Hour Even If This Is Your First Time Programming And Use It Again Later To Continue Learning Now that you have a working software development environment setup on your computer...
How to use built-in and user-defined types.

How to use built-in and user-defined types.

Register Now For Next Available Class On Integral Types Register Now For Next Available Class On Floating Point Types Register Now For Next Available Class On Built-In Types Register Now For Next Available Class On Struct Types Register Now For Next Available Class On...
Let your code repeat actions by looping.

Let your code repeat actions by looping.

Register Now For Next Available Session Write Your Code Once And Let It Run As Much As Needed Did you ever watch Star Trek? I always preferred Star Trek over Star Wars even though Star Wars is probably more well known and popular. I found the topics and underlying...
C++ operator precedence chart in detail

C++ operator precedence chart in detail

This is a chart I combined from various sources online and from books. You can use it to better understand which operators C++ will apply before others whenever you have an expression containing multiple operators. Most other charts say that you can override the order...
Should I learn C, C++, or C#

Should I learn C, C++, or C#

This question is often asked and if you have any programming friends, you’ll likely get a different answer from each friend. And you may even get a another suggestion to learn Java instead. I’ve been programming for 25 years and have seen languages come...
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