3: From Binary To GUIs. Part 1.

3: From Binary To GUIs. Part 1.

https://www.takeupcode.com/podcast-player/264/3-from-binary-to-guis-part-1.mp3Download file | Play in new window | Duration: 9:46 | Recorded on November 14, 2015You’ve probably heard that computers only understand zeros and ones. So how does a computer go from...
4: From Binary To GUIs. Part 2.

4: From Binary To GUIs. Part 2.

https://www.takeupcode.com/podcast-player/266/4-from-binary-to-guis-part-2.mp3Download file | Play in new window | Duration: 9:05 | Recorded on November 14, 2015You’ve probably heard that computers only understand zeros and ones. So how does a computer go from...
247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

https://www.takeupcode.com/podcast-player/1324/247-gamedev-1-1-plus-2-2-is-not-3-3-what.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Be careful with floating point numbers when building games. You could be in for some big...
171: Checksums Offer Better Error Detection.

171: Checksums Offer Better Error Detection.

https://www.takeupcode.com/podcast-player/602/171-checksums-offer-better-error-detection.mp3Download file | Play in new window | Duration: 12:11 | Recorded on February 19, 2017If you receive some information, how do you know if it’s intact or has been changed?...
174: Error Correction: Hamming Distance And Codes.

174: Error Correction: Hamming Distance And Codes.

https://www.takeupcode.com/podcast-player/605/174-error-correction-hamming-distance-codes.mp3Download file | Play in new window | Duration: 8:55 | Recorded on March 12, 2017How do you correct errors once you identify them? I’ve explained a lot already about...
176: Basic Electronics: Voltage, Current, Resistance.

176: Basic Electronics: Voltage, Current, Resistance.

https://www.takeupcode.com/podcast-player/607/176-basic-electronics-voltage-current-resistance.mp3Download file | Play in new window | Duration: 11:24 | Recorded on March 26, 2017Knowing some basic electronics helps you become a better programmer. You might have seen...
186: Git: Keep Track Of Your Files As They Change. Part 1.

186: Git: Keep Track Of Your Files As They Change. Part 1.

https://www.takeupcode.com/podcast-player/622/186-git-keep-track-files-change-part-1.mp3Download file | Play in new window | Duration: 11:15 | Recorded on June 4, 2017Programming involves change and managing that change is the only way to make sense of it. It’s...
41: Collections: Binary Tree.

41: Collections: Binary Tree.

https://www.takeupcode.com/podcast-player/372/41-collections-binary-tree.mp3Download file | Play in new window | Duration: 15:22 | Recorded on January 19, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character...
47: Operators. Who Goes First?

47: Operators. Who Goes First?

https://www.takeupcode.com/podcast-player/385/47-operators-who-goes-first.mp3Download file | Play in new window | Duration: 11:49 | Recorded on January 31, 2016Programming languages have a lot of operators. More than most calculators anyway. Do you know what they are?...
50: Hexadecimal. Easier Than Binary.

50: Hexadecimal. Easier Than Binary.

https://www.takeupcode.com/podcast-player/388/50-hexadecimal-easier-than-binary.mp3Download file | Play in new window | Duration: 11:49 | Recorded on February 3, 2016Hexadecimal gives you a better way to represent binary numbers. In one of the very early episodes, I...
QA Friday 2016-Feb-05

QA Friday 2016-Feb-05

https://www.takeupcode.com/podcast-player/389/qa-friday-2016-feb-05.mp3Download file | Play in new window | Duration: 11:22 | Recorded on February 4, 2016Are strings also a collection? And how are characters represented? This episode explains that strings do in many...
52: Bits Operations: Shifting.

52: Bits Operations: Shifting.

https://www.takeupcode.com/podcast-player/391/52-bits-operations-shifting.mp3Download file | Play in new window | Duration: 12:20 | Recorded on February 8, 2016You can do more with bits than just turning them on or off. This episode will show you how to shift bits...
230: Filesystem: What Can They Do? Part 4.

230: Filesystem: What Can They Do? Part 4.

https://www.takeupcode.com/podcast-player/695/230-filesystem-can-part-4.mp3Download file | Play in new window | Duration: 14:54 | Recorded on April 8, 2018There is a special type of filesystem used to swap memory. This is not something you’ll need to use...
107: Data Types: Chars And Bytes.

107: Data Types: Chars And Bytes.

https://www.takeupcode.com/podcast-player/481/107-data-types-chars-bytes.mp3Download file | Play in new window | Duration: 10:41 | Recorded on May 15, 2016Chars and bytes form some of the most basic data types available. But what are they really? And what can you do...
108: Data Types: Ints Part 1.

108: Data Types: Ints Part 1.

https://www.takeupcode.com/podcast-player/482/108-data-types-ints-part-1.mp3Download file | Play in new window | Duration: 12:15 | Recorded on May 16, 2016You’ll probably have one or more ints in almost every method and class you write. They’re everywhere...
109: Data Types: Ints Part 2.

109: Data Types: Ints Part 2.

https://www.takeupcode.com/podcast-player/483/109-data-types-ints-part-2.mp3Download file | Play in new window | Duration: 16:40 | Recorded on May 17, 2016You’ll probably have one or more ints in almost every method and class you write. They’re everywhere...
116: Data Types: Strings Part 3.

116: Data Types: Strings Part 3.

https://www.takeupcode.com/podcast-player/499/116-data-types-strings-part-3.mp3Download file | Play in new window | Duration: 17:17 | Recorded on May 30, 2016You need more than a bunch of numbers and logic to write an application. You need text and working with...