250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
88: Design Patterns: Service Locator.

88: Design Patterns: Service Locator.

https://www.takeupcode.com/podcast-player/452/88-design-patterns-service-locator.mp3Download file | Play in new window | Duration: 11:50 | Recorded on April 11, 2016The service locator behavioral pattern allows you to make use of an interface without knowing what...