126: Data Types: Smart Pointers Part 1.

126: Data Types: Smart Pointers Part 1.

https://www.takeupcode.com/podcast-player/514/126-data-types-smart-pointers-part-1.mp3Download file | Play in new window | Duration: 8:45 | Recorded on June 15, 2016The C++ language guarantees that destructors run at specific times even if an exception is thrown. You...
QA Friday 2016-Jun-17

QA Friday 2016-Jun-17

https://www.takeupcode.com/podcast-player/516/qa-friday-2016-jun-17.mp3Download file | Play in new window | Duration: 6:37 | Recorded on June 16, 2016What is runtime binding? Runtime binding is a concept that allows your application to change or extend its behavior at...
127: Data Types: Smart Pointers Part 2.

127: Data Types: Smart Pointers Part 2.

https://www.takeupcode.com/podcast-player/517/127-data-types-smart-pointers-part-2.mp3Download file | Play in new window | Duration: 12:49 | Recorded on June 19, 2016The C++ language guarantees that destructors run at specific times even if an exception is thrown. You...
8: Pointers! Computers Use Them Too.

8: Pointers! Computers Use Them Too.

https://www.takeupcode.com/podcast-player/272/8-pointers-computers-use-them-too.mp3Download file | Play in new window | Duration: 6:50 | Recorded on November 21, 2015If there’s one thing that scares people more than void, it’s got to be pointers. And...
9: Pointer Arithmetic. This Is Easy!

9: Pointer Arithmetic. This Is Easy!

https://www.takeupcode.com/podcast-player/274/9-pointer-arithmetic-this-is-easy.mp3Download file | Play in new window | Duration: 8:06 | Recorded on November 21, 2015Now that you know how a pointer can be used to separate groups of items, I’m going to explain...
10: Double Pointers! The Pattern Continues.

10: Double Pointers! The Pattern Continues.

https://www.takeupcode.com/podcast-player/275/10-double-pointers-the-pattern-continues.mp3Download file | Play in new window | Duration: 9:57 | Recorded on November 21, 2015A double pointer is nothing more than a pointer to another pointer. It’s possible to...
139: Data Types: C++ Decltype. Declared Types.

139: Data Types: C++ Decltype. Declared Types.

https://www.takeupcode.com/podcast-player/537/139-data-types-cpp-decltype-declared-types.mp3Download file | Play in new window | Duration: 9:06 | Recorded on July 10, 2016Sometimes you need to declare a type to be the same as something else. You can use decltype just...
11: There’s A Method For All This.

11: There’s A Method For All This.

https://www.takeupcode.com/podcast-player/282/11-theres-a-method-for-all-this.mp3Download file | Play in new window | Duration: 11:26 | Recorded on November 29, 2015We talk about methods in this episode. There’re many kinds of methods and we’ll need to...
12: References Are More Than Just Pointers.

12: References Are More Than Just Pointers.

https://www.takeupcode.com/podcast-player/285/12-references-are-more-than-just-pointers.mp3Download file | Play in new window | Duration: 7:17 | Recorded on November 30, 2015This episode explains where your variables live when you declare a variable in a method. You...
42: Collections: Left-Child Right-Sibling Tree.

42: Collections: Left-Child Right-Sibling Tree.

https://www.takeupcode.com/podcast-player/373/42-collections-left-child-right-sibling-tree.mp3Download file | Play in new window | Duration: 10:50 | Recorded on January 20, 2016A game that only has one character with one quest and with one shop that sells one item...
45: Collections: Iterators Part 1.

45: Collections: Iterators Part 1.

https://www.takeupcode.com/podcast-player/381/45-collections-iterators-part-1.mp3Download file | Play in new window | Duration: 11:37 | Recorded on January 26, 2016Iterators give you the ability to navigate from one item to another in a collection. Why is this so...
61: Design Patterns: Prototype.

61: Design Patterns: Prototype.

https://www.takeupcode.com/podcast-player/408/61-design-patterns-prototype.mp3Download file | Play in new window | Duration: 11:00 | Recorded on February 23, 2016The prototype creational pattern is great for creating objects that you may not know about ahead of time....
219: C++ RAII Sounds Complicated But Simplifies Your Code.

219: C++ RAII Sounds Complicated But Simplifies Your Code.

https://www.takeupcode.com/podcast-player/680/219-c-raii-sounds-complicated-simplifies-code.mp3Download file | Play in new window | Duration: 8:22 | Recorded on January 21, 2018Resource allocation is initialization or RAII for short may be hard to pronounce but will...
72: Design Patterns: Command.

72: Design Patterns: Command.

https://www.takeupcode.com/podcast-player/426/72-design-patterns-command.mp3Download file | Play in new window | Duration: 10:47 | Recorded on March 14, 2016The command behavioral pattern allows you to represent an action that you want to perform as an object that can...
77: Design Patterns: Observer.

77: Design Patterns: Observer.

https://www.takeupcode.com/podcast-player/434/77-design-patterns-observer.mp3Download file | Play in new window | Duration: 11:55 | Recorded on March 22, 2016The observer behavioral pattern allows you to be notified of any changes instead of constantly checking....
239: What 20 Percent Of Topics Should You Focus On?

239: What 20 Percent Of Topics Should You Focus On?

https://www.takeupcode.com/podcast-player/1241/239-what-20-percent-of-topics-should-you-focus-on.mp3Download file | Play in new window | Duration: 6:02 | Recorded on July 22, 2018There’s a lot you can learn about programming. But do you need to know it all?...
108: Data Types: Ints Part 1.

108: Data Types: Ints Part 1.

https://www.takeupcode.com/podcast-player/482/108-data-types-ints-part-1.mp3Download file | Play in new window | Duration: 12:15 | Recorded on May 16, 2016You’ll probably have one or more ints in almost every method and class you write. They’re everywhere...
QA Friday 2016-Jun-10

QA Friday 2016-Jun-10

https://www.takeupcode.com/podcast-player/509/qa-friday-2016-jun-10.mp3Download file | Play in new window | Duration: 7:21 | Recorded on June 9, 2016When should I use a reference and when should I use a pointer? Both references and pointers allow you to create a...
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