250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
QA Friday 2016-Jun-24

QA Friday 2016-Jun-24

https://www.takeupcode.com/podcast-player/523/qa-friday-2016-jun-24.mp3Download file | Play in new window | Duration: 9:29 | Recorded on June 23, 2016What is data binding? A good example of this is a list box that shows several items. If you’re writing a list...
87: Design Patterns: Event Queue.

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016The event queue behavioral pattern allows you to keep track of work that needs to be done and let some...
85: Design Patterns: Subclass Method.

85: Design Patterns: Subclass Method.

https://www.takeupcode.com/podcast-player/447/85-design-patterns-subclass-method.mp3Download file | Play in new window | Duration: 10:25 | Recorded on April 5, 2016The subclass method behavioral pattern allows many different subclasses to define their own behavior...
77: Design Patterns: Observer.

77: Design Patterns: Observer.

https://www.takeupcode.com/podcast-player/434/77-design-patterns-observer.mp3Download file | Play in new window | Duration: 11:55 | Recorded on March 22, 2016The observer behavioral pattern allows you to be notified of any changes instead of constantly checking....