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250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

http://media.takeupcode.com/podcasts/0250-GameDevDesignPatternsEntityComponentSystem.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThis design pattern will help you...
QA Friday 2016-Jun-24

QA Friday 2016-Jun-24

http://media.takeupcode.com/podcasts/QAFriday-2016-06-24.mp3Download file | Play in new window | Duration: 9:29 | Recorded on June 23, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is data binding? A good example of this is a list box that...
QA Friday 2016-Jun-24

87: Design Patterns: Event Queue.

http://media.takeupcode.com/podcasts/0087-DesignPatternsEventQueue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the event queue design pattern? The event...
QA Friday 2016-Jun-24

85: Design Patterns: Subclass Method.

http://media.takeupcode.com/podcasts/0085-DesignPatternsSubclassMethod.mp3Download file | Play in new window | Duration: 10:25 | Recorded on April 5, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the subclass method design pattern? The...
QA Friday 2016-Jun-24

77: Design Patterns: Observer.

http://media.takeupcode.com/podcasts/0077-DesignPatternsObserver.mp3Download file | Play in new window | Duration: 11:55 | Recorded on March 22, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the observer design pattern? The observer...