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250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThis design pattern...
QA Friday 2016-Jun-24

QA Friday 2016-Jun-24

https://www.takeupcode.com/podcast-player/523/qa-friday-2016-jun-24.mp3Download file | Play in new window | Duration: 9:29 | Recorded on June 24, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is data binding? A good example of this is a list...
QA Friday 2016-Jun-24

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 11, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the event queue design pattern? The...
QA Friday 2016-Jun-24

85: Design Patterns: Subclass Method.

https://www.takeupcode.com/podcast-player/447/85-design-patterns-subclass-method.mp3Download file | Play in new window | Duration: 10:25 | Recorded on April 6, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the subclass method design...
QA Friday 2016-Jun-24

77: Design Patterns: Observer.

https://www.takeupcode.com/podcast-player/434/77-design-patterns-observer.mp3Download file | Play in new window | Duration: 11:55 | Recorded on March 23, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is the observer design pattern? The...