145: Distributed Computing: Four Reasons.

145: Distributed Computing: Four Reasons.

https://www.takeupcode.com/podcast-player/572/145-distributed-computing-four-reasons.mp3Download file | Play in new window | Duration: 11:00 | Recorded on August 21, 2016Dividing work between multiple computers is sometimes the best way to solve a problem. We do this...
106: Multithreading. Call Me Back Please.

106: Multithreading. Call Me Back Please.

https://www.takeupcode.com/podcast-player/479/106-multithreading-call-back-please.mp3Download file | Play in new window | Duration: 11:33 | Recorded on May 11, 2016Callback methods can also be either synchronous or asynchronous and add a whole new dimension to how you...
105: Multithreading. Sync vs. Async.

105: Multithreading. Sync vs. Async.

https://www.takeupcode.com/podcast-player/478/105-multithreading-sync-vs-async.mp3Download file | Play in new window | Duration: 9:43 | Recorded on May 10, 2016What are synchronous and asynchronous methods and how do you use them? Sometimes we expect an answer or a...
104: Multithreading. Singleton Mistakes.

104: Multithreading. Singleton Mistakes.

https://www.takeupcode.com/podcast-player/476/104-multithreading-singleton-mistakes.mp3Download file | Play in new window | Duration: 11:45 | Recorded on May 9, 2016There’s a big problem with Singletons especially in the C++ language. It’s not obvious how...
103: Multithreading. Volatile.

103: Multithreading. Volatile.

https://www.takeupcode.com/podcast-player/475/103-multithreading-volatile.mp3Download file | Play in new window | Duration: 10:12 | Recorded on May 8, 2016Volatile is a keyword that allows you to turn off certain optimizations. Unfortunately, it’s also used...