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70: Design Patterns: Proxy.

70: Design Patterns: Proxy.

https://www.takeupcode.com/podcast-player/423/70-design-patterns-proxy.mp3Download file | Play in new window | Duration: 9:24 | Recorded on March 9, 2016The proxy structural pattern introduces another object that your code uses instead of the actual object. This might...
7: Into The Void.

7: Into The Void.

https://www.takeupcode.com/podcast-player/271/7-into-the-void.mp3Download file | Play in new window | Duration: 14:21 | Recorded on November 21, 2015Understanding types is super critical to being able to program. Without this knowledge it would be like trying to go...
70: Design Patterns: Proxy.

71: Design Patterns: Chain Of Responsibility.

https://www.takeupcode.com/podcast-player/425/71-design-patterns-chain-responsibility.mp3Download file | Play in new window | Duration: 8:21 | Recorded on March 13, 2016The chain of responsibility behavioral pattern allows you to setup a series of possible results...
7: Into The Void.

10: Double Pointers! The Pattern Continues.

https://www.takeupcode.com/podcast-player/275/10-double-pointers-the-pattern-continues.mp3Download file | Play in new window | Duration: 9:57 | Recorded on November 21, 2015A double pointer is nothing more than a pointer to another pointer. It’s possible to...
70: Design Patterns: Proxy.

72: Design Patterns: Command.

https://www.takeupcode.com/podcast-player/426/72-design-patterns-command.mp3Download file | Play in new window | Duration: 10:47 | Recorded on March 14, 2016The command behavioral pattern allows you to represent an action that you want to perform as an object that can...
7: Into The Void.

11: There’s A Method For All This.

https://www.takeupcode.com/podcast-player/282/11-theres-a-method-for-all-this.mp3Download file | Play in new window | Duration: 11:26 | Recorded on November 29, 2015We talk about methods in this episode. There’re many kinds of methods and we’ll need to...
70: Design Patterns: Proxy.

105: Multithreading. Sync vs. Async.

https://www.takeupcode.com/podcast-player/478/105-multithreading-sync-vs-async.mp3Download file | Play in new window | Duration: 9:43 | Recorded on May 10, 2016What are synchronous and asynchronous methods and how do you use them? Sometimes we expect an answer or a...
7: Into The Void.

12: References Are More Than Just Pointers.

https://www.takeupcode.com/podcast-player/285/12-references-are-more-than-just-pointers.mp3Download file | Play in new window | Duration: 7:17 | Recorded on November 30, 2015This episode explains where your variables live when you declare a variable in a method. You...
70: Design Patterns: Proxy.

106: Multithreading. Call Me Back Please.

https://www.takeupcode.com/podcast-player/479/106-multithreading-call-back-please.mp3Download file | Play in new window | Duration: 11:33 | Recorded on May 11, 2016Callback methods can also be either synchronous or asynchronous and add a whole new dimension to how you...
7: Into The Void.

13: Let’s Program A Game! Part 1.

https://www.takeupcode.com/podcast-player/288/13-lets-program-a-game-part-1.mp3Download file | Play in new window | Duration: 8:59 | Recorded on December 1, 2015Follow along as I explain how to program a word guessing game in C++. This episode builds on a free 5-day...
70: Design Patterns: Proxy.

QA Friday 2016-Jun-17

https://www.takeupcode.com/podcast-player/516/qa-friday-2016-jun-17.mp3Download file | Play in new window | Duration: 6:37 | Recorded on June 16, 2016What is runtime binding? Runtime binding is a concept that allows your application to change or extend its behavior at...
7: Into The Void.

QA Friday 2015-Dec-04

https://www.takeupcode.com/podcast-player/290/qa-friday-2015-dec-04.mp3Download file | Play in new window | Duration: 4:51 | Recorded on December 3, 2015In the last live weekend programming class, I created a variable called scrambledWord and then later created a...
70: Design Patterns: Proxy.

128: Data Types: Function Objects Part 1.

https://www.takeupcode.com/podcast-player/518/128-data-types-function-objects-part-1.mp3Download file | Play in new window | Duration: 8:52 | Recorded on June 20, 2016Function objects are simple but don’t let that fool you. You can use them in clever solutions....
7: Into The Void.

25: Inheritance. Overriding Methods.

https://www.takeupcode.com/podcast-player/332/25-inheritance-overriding-methods.mp3Download file | Play in new window | Duration: 12:49 | Recorded on December 22, 2015Declaring that a class is another class type is only part of the reason to use inheritance....
70: Design Patterns: Proxy.

130: Data Types: Function Pointers Part 1.

https://www.takeupcode.com/podcast-player/520/130-data-types-function-pointers-part-1.mp3Download file | Play in new window | Duration: 8:52 | Recorded on June 22, 2016You may not always need to work with this data type but that doesn’t mean you can ignore it....
70: Design Patterns: Proxy.

45: Collections: Iterators Part 1.

https://www.takeupcode.com/podcast-player/381/45-collections-iterators-part-1.mp3Download file | Play in new window | Duration: 11:37 | Recorded on January 26, 2016Iterators give you the ability to navigate from one item to another in a collection. Why is this so...
70: Design Patterns: Proxy.

132: Data Types: Lambdas.

https://www.takeupcode.com/podcast-player/526/132-data-types-lambdas.mp3Download file | Play in new window | Duration: 11:39 | Recorded on June 27, 2016Lambdas are a recent addition to C++ and are also included in other languages. Think of them like unnamed methods...
70: Design Patterns: Proxy.

48: Chaining: Operators, Classes, Calls.

https://www.takeupcode.com/podcast-player/386/48-chaining-operators-classes-calls.mp3Download file | Play in new window | Duration: 12:33 | Recorded on February 1, 2016Chaining is a common term that has several different meanings. This episode explains how you can use...
70: Design Patterns: Proxy.

139: Data Types: C++ Decltype. Declared Types.

https://www.takeupcode.com/podcast-player/537/139-data-types-cpp-decltype-declared-types.mp3Download file | Play in new window | Duration: 9:06 | Recorded on July 10, 2016Sometimes you need to declare a type to be the same as something else. You can use decltype just...
70: Design Patterns: Proxy.

54: Recursion. Find Your Base.

https://www.takeupcode.com/podcast-player/394/54-recursion-find-your-base.mp3Download file | Play in new window | Duration: 14:17 | Recorded on February 10, 2016Recursion is powerful and takes a bit of getting used to. It’s like splitting your thoughts into...