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## 249: GameDev: Floating Point: Zero, Infinity, NaN.

https://www.takeupcode.com/podcast-player/1334/249-gamedev-floating-point-zero-infinity-nan.mp3Download file | Play in new window | Duration: 6:20 | Recorded on November 25, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThere’s some special...

## 247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

https://www.takeupcode.com/podcast-player/1324/247-gamedev-1-1-plus-2-2-is-not-3-3-what.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherBe careful with floating point...

## 246: GameDev: Points Vs. Vectors. Which Should You Use?

https://www.takeupcode.com/podcast-player/1317/246-gamedev-points-vs-vectors-which-should-you-use.mp3Download file | Play in new window | Duration: 8:42 | Recorded on October 28, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherDo you know the...

## 245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

https://www.takeupcode.com/podcast-player/1307/245-gamedev-points-lines-planes-dimensions-and-normals.mp3Download file | Play in new window | Duration: 11:53 | Recorded on October 14, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou don’t...

## 50: Hexadecimal. Easier Than Binary.

https://www.takeupcode.com/podcast-player/388/50-hexadecimal-easier-than-binary.mp3Download file | Play in new window | Duration: 11:49 | Recorded on February 3, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHexadecimal gives you a better way to...

## You can learn programming without engineering or mathematics

Have you ever wondered what you need to know before you’re ready to learn how to program? Maybe you feel that you should be a math wiz in order to consider programming? The simple answer is you really don’t need any special skills and that you can get...