249: GameDev: Floating Point: Zero, Infinity, NaN.

249: GameDev: Floating Point: Zero, Infinity, NaN.

https://www.takeupcode.com/podcast-player/1334/249-gamedev-floating-point-zero-infinity-nan.mp3Download file | Play in new window | Duration: 6:20 | Recorded on November 25, 2018There’s some special floating point values that you should be aware of. Zero,...
247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

https://www.takeupcode.com/podcast-player/1324/247-gamedev-1-1-plus-2-2-is-not-3-3-what.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Be careful with floating point numbers when building games. You could be in for some big...
246: GameDev: Points Vs. Vectors. Which Should You Use?

246: GameDev: Points Vs. Vectors. Which Should You Use?

https://www.takeupcode.com/podcast-player/1317/246-gamedev-points-vs-vectors-which-should-you-use.mp3Download file | Play in new window | Duration: 8:42 | Recorded on October 28, 2018Do you know the differences between points and vectors? You might be surprised. I...
50: Hexadecimal. Easier Than Binary.

50: Hexadecimal. Easier Than Binary.

https://www.takeupcode.com/podcast-player/388/50-hexadecimal-easier-than-binary.mp3Download file | Play in new window | Duration: 11:49 | Recorded on February 3, 2016Hexadecimal gives you a better way to represent binary numbers. In one of the very early episodes, I...