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259: CppCon: Interview With Asad Naweed About Augmented Reality.

249: GameDev: Floating Point: Zero, Infinity, NaN.

http://media.takeupcode.com/podcasts/0249-GameDevFloatingPointZeroInfinityNaN.mp3Download file | Play in new window | Duration: 6:20 | Recorded on November 25, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThere’s some special floating...
259: CppCon: Interview With Asad Naweed About Augmented Reality.

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

http://media.takeupcode.com/podcasts/0247-GameDev11Plus22IsNot33What.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherBe careful with floating point numbers when...
259: CppCon: Interview With Asad Naweed About Augmented Reality.

246: GameDev: Points Vs. Vectors. Which Should You Use?

http://media.takeupcode.com/podcasts/0246-GameDevPointsVsVectorsWhichShouldYouUse.mp3Download file | Play in new window | Duration: 8:42 | Recorded on October 28, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherDo you know the differences between...
50: Hexadecimal. Easier Than Binary.

50: Hexadecimal. Easier Than Binary.

http://media.takeupcode.com/podcasts/0050-HexadecimalEasierThanBinary.mp3Download file | Play in new window | Duration: 11:49 | Recorded on February 3, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHexadecimal gives you a better way to represent...