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216: How To Start Building a Video Game. Part 6.

216: How To Start Building a Video Game. Part 6.

http://media.takeupcode.com/podcasts/0216-HowToStartBuildingaVideoGamePart6.mp3Download file | Play in new window | Duration: 10:46 | Recorded on December 30, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow is a video game different than any...
216: How To Start Building a Video Game. Part 6.

152: Distributed Computing: APIs Have Changed.

http://media.takeupcode.com/podcasts/0152-DistributedComputingAPIsHaveChanged.mp3Download file | Play in new window | Duration: 9:17 | Recorded on October 5, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou might be more familiar with APIs than...
216: How To Start Building a Video Game. Part 6.

93: Multithreading. When Should You Use It?

http://media.takeupcode.com/podcasts/0093-MultithreadingWhenShouldYouUseIt.mp3Download file | Play in new window | Duration: 9:49 | Recorded on April 19, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherDo you know when to use multithreading? What...
4: From Binary To GUIs. Part 2.

4: From Binary To GUIs. Part 2.

http://media.takeupcode.com/podcasts/0004-FromBinaryToGUIsPart2.mp3Download file | Play in new window | Duration: 9:05 | Recorded on November 14, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou’ve probably heard that computers only...
4: From Binary To GUIs. Part 2.

3: From Binary To GUIs. Part 1.

http://media.takeupcode.com/podcasts/0003-FromBinaryToGUIsPart1.mp3Download file | Play in new window | Duration: 9:46 | Recorded on November 14, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou’ve probably heard that computers only...