82: Design Patterns: Double Buffer.

82: Design Patterns: Double Buffer.

https://www.takeupcode.com/podcast-player/441/82-design-patterns-double-buffer.mp3Download file | Play in new window | Duration: 11:05 | Recorded on March 30, 2016The double buffer behavioral pattern allows multiple changes to all appear to occur at the same time....
83: Design Patterns: Game Loop.

83: Design Patterns: Game Loop.

https://www.takeupcode.com/podcast-player/445/83-design-patterns-game-loop.mp3Download file | Play in new window | Duration: 15:46 | Recorded on April 3, 2016The game loop behavioral pattern is essential in games and simulations to make the actions proceed at the...
84: Design Patterns: Update Method.

84: Design Patterns: Update Method.

https://www.takeupcode.com/podcast-player/446/84-design-patterns-update-method.mp3Download file | Play in new window | Duration: 11:50 | Recorded on April 4, 2016The update method behavioral pattern works with the previous game loop pattern and lets you manage the...
85: Design Patterns: Subclass Method.

85: Design Patterns: Subclass Method.

https://www.takeupcode.com/podcast-player/447/85-design-patterns-subclass-method.mp3Download file | Play in new window | Duration: 10:25 | Recorded on April 5, 2016The subclass method behavioral pattern allows many different subclasses to define their own behavior...
86: Design Patterns: Component.

86: Design Patterns: Component.

https://www.takeupcode.com/podcast-player/448/86-design-patterns-component.mp3Download file | Play in new window | Duration: 12:41 | Recorded on April 6, 2016The component behavioral pattern allows you to add just the features to your objects that are needed and keep...
87: Design Patterns: Event Queue.

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016The event queue behavioral pattern allows you to keep track of work that needs to be done and let some...
88: Design Patterns: Service Locator.

88: Design Patterns: Service Locator.

https://www.takeupcode.com/podcast-player/452/88-design-patterns-service-locator.mp3Download file | Play in new window | Duration: 11:50 | Recorded on April 11, 2016The service locator behavioral pattern allows you to make use of an interface without knowing what...
89: Design Patterns: Dirty Flag.

89: Design Patterns: Dirty Flag.

https://www.takeupcode.com/podcast-player/453/89-design-patterns-dirty-flag.mp3Download file | Play in new window | Duration: 11:29 | Recorded on April 12, 2016What is the dirty flag design pattern? The dirty flag behavioral pattern allows you to avoid expensive...
90: Design Patterns: Object Pool.

90: Design Patterns: Object Pool.

https://www.takeupcode.com/podcast-player/454/90-design-patterns-object-pool.mp3Download file | Play in new window | Duration: 11:34 | Recorded on April 13, 2016What is the object pool design pattern? The object pool behavioral pattern allows you to reuse objects...
99: Multithreading. Cache Lines.

99: Multithreading. Cache Lines.

https://www.takeupcode.com/podcast-player/470/99-multithreading-cache-lines.mp3Download file | Play in new window | Duration: 9:52 | Recorded on May 1, 2016If you’re not careful, you can cause a processor to come to an immediate and full stop while it waits for...