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87: Design Patterns: Event Queue.

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016What is the event queue design pattern? The event queue behavioral pattern allows you to keep track of work...
250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....