247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

https://www.takeupcode.com/podcast-player/1324/247-gamedev-1-1-plus-2-2-is-not-3-3-what.mp3Download file | Play in new window | Duration: 9:07 | Recorded on November 11, 2018Be careful with floating point numbers when building games. You could be in for some big...
117: Data Types: Decimals.

117: Data Types: Decimals.

https://www.takeupcode.com/podcast-player/500/117-data-types-decimals.mp3Download file | Play in new window | Duration: 11:42 | Recorded on May 31, 2016If you need floating point values but find the accuracy of floats and even doubles to cause problems, then consider...
50: Hexadecimal. Easier Than Binary.

50: Hexadecimal. Easier Than Binary.

https://www.takeupcode.com/podcast-player/388/50-hexadecimal-easier-than-binary.mp3Download file | Play in new window | Duration: 11:49 | Recorded on February 3, 2016Hexadecimal gives you a better way to represent binary numbers. In one of the very early episodes, I...
3: From Binary To GUIs. Part 1.

3: From Binary To GUIs. Part 1.

https://www.takeupcode.com/podcast-player/264/3-from-binary-to-guis-part-1.mp3Download file | Play in new window | Duration: 9:46 | Recorded on November 14, 2015You’ve probably heard that computers only understand zeros and ones. So how does a computer go from...