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239: What 20 Percent Of Topics Should You Focus On?

239: What 20 Percent Of Topics Should You Focus On?

https://www.takeupcode.com/podcast-player/1241/239-what-20-percent-of-topics-should-you-focus-on.mp3Download file | Play in new window | Duration: 6:02 | Recorded on July 23, 2018Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThere’s a lot you...
213: How To Start Building a Video Game. Part 3.

213: How To Start Building a Video Game. Part 3.

https://www.takeupcode.com/podcast-player/674/213-start-building-video-game-part-3.mp3Download file | Play in new window | Duration: 9:31 | Recorded on December 11, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat role will data play in your...
213: How To Start Building a Video Game. Part 3.

182: Digital Electronics: Microprocessor Speed And Clocks.

https://www.takeupcode.com/podcast-player/613/182-digital-electronics-microprocessor-speed-clocks.mp3Download file | Play in new window | Duration: 7:33 | Recorded on May 8, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat are microprocessors...
213: How To Start Building a Video Game. Part 3.

174: Error Correction: Hamming Distance And Codes.

https://www.takeupcode.com/podcast-player/605/174-error-correction-hamming-distance-codes.mp3Download file | Play in new window | Duration: 8:55 | Recorded on March 13, 2017Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherHow do you correct errors once...
213: How To Start Building a Video Game. Part 3.

154: Data: JSON JavaScript Object Notation.

https://www.takeupcode.com/podcast-player/583/154-data-json-javascript-object-notation.mp3Download file | Play in new window | Duration: 5:45 | Recorded on October 24, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherIf you haven’t already,...
213: How To Start Building a Video Game. Part 3.

153: Data: XML Extensible Markup Language.

https://www.takeupcode.com/podcast-player/582/153-data-xml-extensible-markup-language.mp3Download file | Play in new window | Duration: 8:26 | Recorded on October 17, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherXML was designed to solve two...
213: How To Start Building a Video Game. Part 3.

QA Friday 2016-Jun-24

https://www.takeupcode.com/podcast-player/523/qa-friday-2016-jun-24.mp3Download file | Play in new window | Duration: 9:29 | Recorded on June 24, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat is data binding? A good example of this is a list...
213: How To Start Building a Video Game. Part 3.

QA Friday 2016-May-06

https://www.takeupcode.com/podcast-player/474/qa-friday-2016-may-06.mp3Download file | Play in new window | Duration: 9:05 | Recorded on May 6, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherDo it in place. What does that mean? This is a common...
213: How To Start Building a Video Game. Part 3.

69: Design Patterns: Flyweight.

https://www.takeupcode.com/podcast-player/422/69-design-patterns-flyweight.mp3Download file | Play in new window | Duration: 11:24 | Recorded on March 9, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherThe flyweight structural pattern allows you to...
213: How To Start Building a Video Game. Part 3.

QA Friday 2016-Feb-12

https://www.takeupcode.com/podcast-player/395/qa-friday-2016-feb-12.mp3Download file | Play in new window | Duration: 9:10 | Recorded on February 12, 2016Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherWhat advice can I provide to help you debug your...
239: What 20 Percent Of Topics Should You Focus On?

4: From Binary To GUIs. Part 2.

https://www.takeupcode.com/podcast-player/266/4-from-binary-to-guis-part-2.mp3Download file | Play in new window | Duration: 9:05 | Recorded on November 17, 2015Subscribe: Apple Podcasts | Google Podcasts | Podbean | StitcherYou’ve probably heard that computers...