250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
86: Design Patterns: Component.

86: Design Patterns: Component.

https://www.takeupcode.com/podcast-player/448/86-design-patterns-component.mp3Download file | Play in new window | Duration: 12:41 | Recorded on April 6, 2016The component behavioral pattern allows you to add just the features to your objects that are needed and keep...