Select Page
43: Collections: Hash Table.

43: Collections: Hash Table.

https://www.takeupcode.com/podcast-player/379/43-collections-hash-table.mp3Download file | Play in new window | Duration: 10:08 | Recorded on January 24, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character...
43: Collections: Hash Table.

44: Collections: Dictionary.

https://www.takeupcode.com/podcast-player/380/44-collections-dictionary.mp3Download file | Play in new window | Duration: 7:31 | Recorded on January 24, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character...
43: Collections: Hash Table.

45: Collections: Iterators Part 1.

https://www.takeupcode.com/podcast-player/381/45-collections-iterators-part-1.mp3Download file | Play in new window | Duration: 11:37 | Recorded on January 26, 2016Iterators give you the ability to navigate from one item to another in a collection. Why is this so...
43: Collections: Hash Table.

46: Collections: Iterators Part 2.

https://www.takeupcode.com/podcast-player/382/46-collections-iterators-part-2.mp3Download file | Play in new window | Duration: 13:45 | Recorded on January 27, 2016Iterators give you the ability to navigate from one item to another in a collection and track a specific...
43: Collections: Hash Table.

QA Friday 2016-Feb-05

https://www.takeupcode.com/podcast-player/389/qa-friday-2016-feb-05.mp3Download file | Play in new window | Duration: 11:22 | Recorded on February 4, 2016Are strings also a collection? And how are characters represented? This episode explains that strings do in many...
43: Collections: Hash Table.

66: Design Patterns: Composite.

https://www.takeupcode.com/podcast-player/417/66-design-patterns-composite.mp3Download file | Play in new window | Duration: 8:09 | Recorded on March 2, 2016The composite structural pattern allows you to build elaborate objects from smaller objects and not worry about...
43: Collections: Hash Table.

81: Design Patterns: Visitor.

https://www.takeupcode.com/podcast-player/440/81-design-patterns-visitor.mp3Download file | Play in new window | Duration: 12:06 | Recorded on March 29, 2016What is the visitor design pattern? The visitor behavioral pattern allows you to perform actions on a...
43: Collections: Hash Table.

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016What is the event queue design pattern? The event queue behavioral pattern allows you to keep track of work...
43: Collections: Hash Table.

106: Multithreading. Call Me Back Please.

https://www.takeupcode.com/podcast-player/479/106-multithreading-call-back-please.mp3Download file | Play in new window | Duration: 11:33 | Recorded on May 11, 2016Callback methods can also be either synchronous or asynchronous and add a whole new dimension to how you...
43: Collections: Hash Table.

113: Data Types: Arrays.

https://www.takeupcode.com/podcast-player/491/113-data-types-arrays.mp3Download file | Play in new window | Duration: 13:07 | Recorded on May 24, 2016You’ll often need multiple variables of the same type and while you can sometimes just create separate variables...
43: Collections: Hash Table.

137: Data Types: Auto or Var. The Compiler Chooses.

https://www.takeupcode.com/podcast-player/532/137-data-types-auto-var-compiler-chooses.mp3Download file | Play in new window | Duration: 9:02 | Recorded on July 5, 2016Auto and var types do have a type. The compiler will figure out what that is. You might think this...
43: Collections: Hash Table.

206: Collections: Stack.

https://www.takeupcode.com/podcast-player/666/206-collections-stack.mp3Download file | Play in new window | Duration: 6:07 | Recorded on October 22, 2017You can use a stack when you need to remember something and only ever need the last thing. If you need to access...
39: Collections: Array.

39: Collections: Array.

https://www.takeupcode.com/podcast-player/370/39-collections-array.mp3Download file | Play in new window | Duration: 14:58 | Recorded on January 17, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character with...
39: Collections: Array.

239: What 20 Percent Of Topics Should You Focus On?

https://www.takeupcode.com/podcast-player/1241/239-what-20-percent-of-topics-should-you-focus-on.mp3Download file | Play in new window | Duration: 6:02 | Recorded on July 22, 2018There’s a lot you can learn about programming. But do you need to know it all?...
43: Collections: Hash Table.

40: Collections: List.

https://www.takeupcode.com/podcast-player/371/40-collections-list.mp3Download file | Play in new window | Duration: 9:49 | Recorded on January 17, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character with one...
43: Collections: Hash Table.

41: Collections: Binary Tree.

https://www.takeupcode.com/podcast-player/372/41-collections-binary-tree.mp3Download file | Play in new window | Duration: 15:22 | Recorded on January 19, 2016You’ll need to be able to work with groups or collections of items. A game that only has one character...
43: Collections: Hash Table.

42: Collections: Left-Child Right-Sibling Tree.

https://www.takeupcode.com/podcast-player/373/42-collections-left-child-right-sibling-tree.mp3Download file | Play in new window | Duration: 10:50 | Recorded on January 20, 2016A game that only has one character with one quest and with one shop that sells one item...