250: GameDev: Design Patterns: Entity Component System.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....
74: Design Patterns: Iterator.

74: Design Patterns: Iterator.

https://www.takeupcode.com/podcast-player/429/74-design-patterns-iterator.mp3Download file | Play in new window | Duration: 9:52 | Recorded on March 16, 2016The iterator behavioral pattern allows you to access objects in a collection or anything that contains multiple...