254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

252: How To Handle Frustration When Learning To Code.

https://www.takeupcode.com/podcast-player/4436/252-how-to-handle-frustration-when-learning-to-code.mp3Download file | Play in new window | Duration: 5:27 | Recorded on September 2, 2019What’s the best way to handle frustration when learning to code? Knowing that...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

251: What Happens When Code Has Undefined Behavior?

https://www.takeupcode.com/podcast-player/4435/251-what-happens-when-code-has-undefined-behavior.mp3Download file | Play in new window | Duration: 7:37 | Recorded on September 2, 2019What happens when code has undefined behavior? There’s hundreds of ways code...
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

250: GameDev: Design Patterns: Entity Component System.

https://www.takeupcode.com/podcast-player/1354/250-gamedev-design-patterns-entity-component-system.mp3Download file | Play in new window | Duration: 7:40 | Recorded on December 9, 2018This design pattern will help you make sense of your game design as it gets bigger....