87: Design Patterns: Event Queue.

87: Design Patterns: Event Queue.

https://www.takeupcode.com/podcast-player/450/87-design-patterns-event-queue.mp3Download file | Play in new window | Duration: 14:55 | Recorded on April 10, 2016The event queue behavioral pattern allows you to keep track of work that needs to be done and let some...
78: Design Patterns: State.

78: Design Patterns: State.

https://www.takeupcode.com/podcast-player/435/78-design-patterns-state.mp3Download file | Play in new window | Duration: 8:21 | Recorded on March 23, 2016The state behavioral pattern allows you to simplify your code when you have different modes of operation. This is...
76: Design Patterns: Memento.

76: Design Patterns: Memento.

https://www.takeupcode.com/podcast-player/433/76-design-patterns-memento.mp3Download file | Play in new window | Duration: 8:20 | Recorded on March 21, 2016The memento behavioral pattern allows you to save and later restore the state of an object even without full...
72: Design Patterns: Command.

72: Design Patterns: Command.

https://www.takeupcode.com/podcast-player/426/72-design-patterns-command.mp3Download file | Play in new window | Duration: 10:47 | Recorded on March 14, 2016The command behavioral pattern allows you to represent an action that you want to perform as an object that can...